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System Requirements:

Windows 95/98 (Windows NT NOT supported)
200 MHz or faster Intel Pentium Processor
64 MB RAM
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6x or faster CD-ROM drive with 32-bit driver (DVD-ROM supported)
4MB Direct3D graphic accelerator card
DirectX 6.1

USAF

"Wow, I suck." These are the words that echoed through my mind as my F-16C spun uncontrollably into a hillside. While playing the game, I felt that one point needed to be expressed above all else. Use a joystick! Without one, a simple tap of the "Left" button would sent you into an uncontrollable barrel roll, which, might I say is incredibly annoying when flying under three hundred feet AGL. [This is why I bought a $15 dollar joystick from Best Buy-Ed.]

To put that barrel roll unpleasantness aside, this game looks pretty good. The graphics are quite enjoyable, aside from the occasional flaw. For example, the terrain looks excellent, except when at long range, when it looks a bit fuzzy. Well, let me check that last statement, at very close range, the cacti and shrubs which are scattered about the ground look more like poorly made props. The crash graphics (which I had the opportunity to review several times) did leave a bit to be desired. Other than that, I did enjoy watching the landscape pass below me, or in most cases, coming at me. The planes do look excellent, however, the games third-person view can be rotated, but by using rather awkward controls.

On to the gameplay. USAF offers an in-depth training session, though the instructor sometimes gives you false advice, such as hitting the auto-pilot button twice to turn it on, in reality turning it off. Also, any information that was said is lost forever, and can’t be gone over. Fortunately, if the training missions don’t "do it for you", USAF also boasts a rather intimidating manual which allows a rookie player to slowly adapt to the game. The game offers a "Fly Now" option for that overwhelming feeling of euphoria brought on by bloodlust, unobstructed by the hassles of too many menus. 

Also available to you is the ability to play pre-scripted missions, or to create and fly your own missions. Of course, you can join a campaign (Vietnam, Desert Storm, or a fictional future campaign), or multi-player game (up to 16 people can play any of the game’s single player missions or multi-player specially designed missions as co-op or adversaries). A nice feature offered by the game are the tools, such as the Mission Recorder, which allows you to review recorded missions, a Reference section, and a Web option, which brings up web sites relevant to USAF.

Once in the cockpit and off the ground (I’ve come to a conclusion that runways are for losers and blasting full throttle out of the hanger is the fastest way to get into the action), I think you’ll have fun. The computer AI is lacking a bit, both in your enemies and your wingmen. I found them to be more a liability at times.

Coming equipped with a cheat option for the more casual gamer, USAF is a game for many people, including myself, who does not often play flight sims. This game is definitely worth a look.

-Salil Tamhane

Learning Curve: 1-3 hours

All scores are out of ten possible points.

Gameplay: 8

Graphics: 8

Replayability: 9

Multi-player: 9

Player Compatibility: 7

-Highs-

Graphics, Mission Recorder, Historically Accurate Campaigns

-Lows-

Enemy and Friendly AI, Crash Scenes, Thick Manual, Rip-off Mission of 'Air Force One'

-Bottom Line-

Unlike many games this team has reviewed, the best part about this is NOT the fact that the uninstaller functions properly.

 82%

 

 

 


 

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