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System Requirements:

Not available at the time of this article's printing. Contact Microsoft for System Requirements.

Flight Simulator 2000 Professional Edition

An impressive addition to the Flight Simulator family of software, Microsoft has produced what I think is one of their best pieces of software ever, were it not for the $74.99 price tag.

Heck, were it not for that price tag, I might have bought this piece of software with my own money instead of having to wait for my most benevolent boss Jonathon Witherspoon to ship it to me.

But that's not really relevant. The first thing that struck me about this game when I started it was the lack of the nice Select Flight feature Microsoft first included with version 6.1. As such, I docked a point from the gameplay section. Okay, well, that wasn't the only reason, but it did violate one of my hard-and-fast rules of gaming: Don't Screw With What Works.

Now, given, you do have to be a flight simulation enthusiast to enjoy this game. But even if you, like myself, can't navigate between VORs and as such have no way of figuring out where you're going, Microsoft has taken a page from the freeware and shareware designers who created programs based on the Global Positioning System, a network of 21 satellites used by civilians and the military in order to determine position on the earth. All the game's default aircraft include a generic GPS system that can be linked to the autopilot in place of the navigational radios.

Now, the aircraft. Well, I can say one thing: Microsoft did well here. The King Air 350 is simply a joy to fly, the Cessna's and the Learjet are still excellent flight models, the Mooney Bravo has excellent handling characteristics and only a few flaws that I can find. The heavy jets - the Boeing 737-400 and 777-300 - are both modeled superbly. Speaking as someone who's flown many aircraft beginning with Flight Simulator 4.0 for Macintosh, these are some fine pieces of work that handle well and in my opinion, quite realistic. The Concorde is also good, but I only recommend it to more experienced virtual pilots. She's a hard bird to handle.

On to the multiplayer. Now, the multiplayer works. That's about the best that can be said for it. It's no better or worse than it is in the last release of this game. However, it is an excellent multiplayer system, which is why they shouldn't have screwed around with it. Perhaps I'm being hypocritical, but I don't really care.

Replay value is, well, lower than most games. The problem here is you're always flying, and even that can get boring after a while. That's why I highly recommend joining a virtual airlines to help give you incentives to fly, like accumulated hours, a rank structure, et cetera.

The graphics are purely phenomenal, the best yet - as they should be. On my test system, Pentium III 800 MHz with a NVIDA TNT 32MB graphics card, it simply was spectacular. There's no other way to describe it. Certain aircraft do look better than others though. In my opinion, the best-looking aircraft is the Beechcraft King Air 350. The propeller effects are very well done also.

This game has many high points and few low points, but the main thing that keeps this from receiving a Staff's Choice award is its relatively limited market appeal. People who don't like flight simulations won't buy this game. That aside, bravo Microsoft. Pick up this game if you don't already have a FS program.

-Stephen Ryan

Learning Curve: 6 hours

All scores are out of ten possible points.

Gameplay: 9

Graphics: 10

Replayability: 7

Multi-player: 7

Player Compatibility: 10

-Highs-

Graphics, Good User Interface, Helpful Manual, Realism, GPS Navigation

-Lows-

Little Innovation, Ungodly Expensive

-Bottom Line-

If you can get this game for free or you don't already have a FS program, this is definitely worth it. If you have FS '98 and a GPS program, wait until the price comes down.

 87%

 

 

 


 

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