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System Requirements:

Pentium 166 Mhz
Windows 95/98 with DirectX® 5
32MB RAM
High Color Graphics 800x600x16-bit high color
4x CD-ROM
175MB free hard drive space
Joystick required
DirectX compatible 16-bit sound card

Falcon 4.0

Hello fellow flight sim extremists!  I say that because if you're not an extremist, you won't get that far off the ground in this sim.  The manual for this sim is immense, over 400 pages explaining everything from SAM evasion tactics to how to shut up the bitchin' betty.  Of course, it's a good idea to read the entire manual before starting the game, but with a manual this thick, I can understand if you just skim the interesting parts.  Although the manual teaches the reader volumes, it assumes that you know the very basic basics.  Even though the manual says exactly what you should do in almost every situation, to fly the F-16 requires hours of practice and dedication.

If you're looking for thoroughness, this game is right up your alley.  The scenario is, basically, "North Korea invades South Korea, and the U.S. is called in to help."  Unlike other combat simulators, if you destroy a tank in one mission, it won't be there in the next.  The game comes with a fully functional war generator. Which basically means that there is a war going on inside the computer.  This war is completely automated, with AI pilots flying AI aircraft attacking AI targets and being shot at by other AI aircraft. Why, you could sit around all day watching a war go on, but what fun is that?

The graphics in this game are intense!  In this game, and only in this game, I've flown so close to another airplane to see the pilot's facemask.  The density of
scenery is extremely thick, with bridges, buildings,
and roads scattered all around Korea.  Although the
afterburner sequence is a bit cheesy, the rest of the
aircraft's details are excellent.
Vapor trails, smoke, fires, even little puffs of smoke from where you touchdown!

In CFS (Combat Flight Simulator), the missions were made up of scenery files and a little artificial intelligence, but in Falcon 4, each airplane is doing it's own thing, from it's own takeoff to it's own landing.  If you botch one mission, that's it, you can't just click "replay" and do it all over again, because the war keeps going on without you.  There are the same types of missions, but almost never the exactly the same.  

If this game didn't kick in other areas, it would be known for it's multiplayer.  Falcon 4 gives the other aircraft extreme detail, with amazing smoothness and reliability. It's common practice in the real world and in the game to fly in formation with other aircraft. This game's great multiplayer capability makes that age old excuse: "I wouldn't of crashed if the game hadn't lagged up" obsolete. It's great multiplayer, but can only take around 6 aircraft at once before slowing down.

Like I said before, this game is for the extremist. If you enjoy sitting down in your spare time and buzzing the tower, that's just fine, but don't go spend money on this game unless you're really ready to commit to a simulator.  If you're hardcore, gung-ho, and ready to read 400 pages of manual, this game is for you.  But if you want a fun flight for 5 minutes, go get CFS. This game gets a 6 for player compatibility, it's money down the crapper unless you're ready to read the manual.

This is a GREAT simulator for the enthusiast. Don't hesitate! Buy it!

-Brandon Voorhees

Learning Curve: 48 hours

All scores are out of ten possible points.

Gameplay: 10

Graphics: 10

Replayability: 9

Multi-player: 8

Player Compatibility: 6

-Highs-

Graphics, Good User Interface, Helpful Manual, Realism

-Lows-

Extreme Complexity

-Bottom Line-

Excellent for the hardcore enthusiast. However, Jane's is a better start for newer players due to the addition of realism controls.

 86%

 

 

 


 

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